COVER STATEMENT
I am a software developer with a particular interest in game development. I am currently majoring in Computer Science with a focus on Game Design at UC Santa Cruz.
I put good mechanics above all and it is reflected in my design philosophy. When it comes to implementing these designs, I exercise good work ethic to learn the concepts necessary and apply them to the project at hand. I enjoy working with other designers and developers that share the passion to make excellent games. I find nothing more rewarding than seeing individual pieces made by different disciplines come together and make a world come alive.


SKILLS
Languages: Java, Javascript, C, C++, C#, Python
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Game Engines: Unreal Engine, Unity, GameMaker, Twine
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Additional Skills:
Management of MySQL databases using JDBC.
Java and C++ socket programming.
Strong understanding of data structures.
Application of different A.I. techniques.
Generally proficient in debugging and problem solving.
CURRENT PROJECT
Solus
Narrative game telling the tale of Seven, a space pioneer originally in search of a new habitable planet who now has to piece together what has happened after his long cryosleep.
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A year long senior project where I served as the lead developer. I was responsible for a majority of the physics driven mechanics as well as a variety of mostly back end features. Additionally, I managed the rest of the development team to make sure features were delivered in a timely manner.
PAST PROJECTS
ROTATO
2015-Present
A shoot-em-up where the player dodges bullets by rotating them with respect to the center of the screen. In its original iteration, I dealt with everything regarding the rotation mechanic, from conception to implementation. Also led the level design philosophy as levels had to be designed in a way that fully utilized the rotation mechanic. Distributed tasks to teammates taking into consideration the workload of a task and interest in particular aspects of the project.
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I've been working on this project on-and-off-again and it has gone through multiple iterations. From gamemaker student project, to unity prototype to mobile game, this game has proven to be a personal interest I keep coming back to.
SHELTER SKELTER
2016
A task management game where the player runs an animal shelter. As lead developer, I worked on the vast majority of the programming in the project including implementation of character interactions, background variables controlling game flow, decision making algorithms used by NPCs and inserting and properly arranging art assets.
DESTROY ALL SHAPS
2011
A tactics game where positioning is emphasized as the player can only place their units within a small grid. Self study project done entirely in Java using the Swing library for visual representation. Intending mimic a mobile game, it uses socket programming, MySQL and JDBC to retain and update individual player data.
EDUCATION
UNIVERSITY OF CALIFORNIA, SANTA CRUZ
2016-2018
Majored in Computer Science with a Focus on Game Design. Collaborated on many game projects including narratives, action and management type games.
DIABLO VALLEY COLLEGE
2013-2016
Community College where I worked on sharpening my knowledge in computer science with topics ranging from Assembly Language to Data Structures.
LOS MEDANOS COLLEGE
2009-2013
Community College where I worked on my GE. Started out with a focus on math, physics and engineering before confirming my passion for programming.